Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head buried in a sporehole than to actually participate in a proper battle.This box set contains 10 multipart plastic Gretchin and a multipart plastic Ork Runtherd, including: 12 Gretchin head variants and 2 Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 32mm round bases for the Ork and 25mm round bases for the Gretchin.
The arch-traitor Horus Lupercal's forces have bombarded Terra, and the Imperial Palace lies in ruins. With the Emperor's dream in tatters, he now seeks only to rob Chaos of its ultimate victory…READ IT BECAUSEIt's the beginning of the climax of the Horus Heresy, and hope still remains for the Loyalists! The Emperor plans a gambit that could snatch victory from the jaws of defeat – but at what cost?THE STORYThere is no way out.The walls have fallen, the gates are breached, and the defenders are slain. It is the end and the death. After seven brutal years of civil war, the Warmaster stands on the verge of victory. Horus Lupercal, once-beloved son, has come to murder his father. The Emperor, a shining beacon of hope to many, an unscrupulous tyrant to others, must die. The lives of uncountable numbers have been extinguished and even primarchs, once thought immortal, have been laid low. The Emperor's dream lies in tatters, but there remains a sliver of hope.Now, at the final hour of the final day, the Emperor rises. With him come his Angel, his Praetorian, and his Captain, all determined to enact terrible vengeance. Yet the hope is slim, for the Warmaster sees all and knows all, and the ultimate victory of Chaos is at hand.There is no way out.Written by Dan Abnett.
Siege of Terra Book 2The Solar War is over. The Siege of Terra has begun. As the Traitors unleash their deadliest weapons, the defenders of the Throneworld face nightmare and plague – but Terra must stand.READ IT BECAUSEDiscover the lengths to which Horus will go to claim Terra as his own – and the horrors he is willing to set upon its defenders.THE STORYOn the thirteenth day of Secundus, the bombardment of Terra began. With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meat grinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them, for Horus has his own generals to call upon. Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle.Written by Guy Haley
Siege of Terra Book 3The outer defences have fallen, and the walls of the Imperial Palace await the Traitors. Perturabo is determined to tear down the mighty edifices his brother and bitter rival Rogal Dorn has built – but first he must take the Lion's Gate Spaceport, so that his heaviest weapons can land…READ IT BECAUSEIt's time for Rogal Dorn's defences get their real test – the attention of Perturabo and the Iron Warriors. The irresistible force meets the immovable object – and carnage ensues.THE STORYThe war for the fate of mankind blazes on. Though the outer defences have fallen, the walls of the Palace itself remain inviolate as Rogal Dorn, the Praetorian of Terra himself, uses every known stratagem and ploy to keep Horus' vast armies at bay. In Perturabo, the Traitor siegebreaker, Dorn faces an adversary worthy of his skill. A terrible, grinding attrition ensues. The crucial battle for the Lion's Gate spaceport is at the heart of this conflict. With it in their possession, the Traitors can land their most devastating weapons on Terran soil. Dorn knows it must not fall. But with enemies attacking from within as well as without and the stirrings of the neverborn drawn to the slaughter, can the Imperial defenders possibly prevail?Written by Gav Thorpe
Games Workshop, formally Games Workshop Group PLC (often abbreviated to GW), is a miniature wargaming company based in Nottingham in the United Kingdom and is the creator of the Warhammer, Warhammer Age of Sigmar and Warhammer 40,000 universes and game product lines.