Megabosses lead the charge of the Ironjawz warclans clad in layers of thick iron and wielding massive weapons. The very act of fighting empowers these barbarous warlords. Once in the midst of combat, they are almost impossible to slay.This multipart plastic kit builds one Megaboss, a huge muscular leader for your Orruk Warclans armies in games of Warhammer Age of Sigmar. Clad in ramshackle armour and armed with a boss-choppa, they are a terrifying sight to behold for your enemies. The more fights an orruk wins, the bigger they become, which makes the hulking Megaboss ideal for leading the charge as they bellow a mighty Waaagh!.This kit comprises 14 plastic components, and 1x Citadel 60mm Round Base. This miniature requires assembly and is supplied unpainted
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the killbow can topple even the sturdiest of Monsters.On the battlefield, a Beast-skewer Killbow crew will pick out the biggest target they can find and bring it down with a barrage of savage, ramshackle bolts. The orruk marksman wears a gutplate depicting Kragnos with one eye closed, as if aiming himself, whilst harried grots bully each other in between reloading. This misshapen siege weapon is the perfect ranged addition to any Orruk Warclans army.This 28-piece push-fit kit builds a single Beast-skewer Killbow, complete with crew, it comes with one 90mm Oval Base. This miniature is supplied unpainted and requires assembly
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove swamp that acts as prison for scores of vicious and unusual beasts – Swampboss Skumdrekk is a living legend. He rides into battle on his most prized conquest, Sloppklaw, the unusually fierce sludgeraker beast he turned to his will as a younger orruk.Skumdrekk and Sloppklaw are embodiments of kunnin' in battle. They spring out of concealment in skirmishes, abducting poor souls left and right and slaughtering those who resist with a combined flurry of attacks from snatcha-stikk, venom-encrusted claws, and swamp-rotted jaws. A potent force on the battlefield and a consummate Kruleboyz commander, Skumdrekk also has a reputation for gambling, and is frequently accompanied into combat by his Kountin' Krew – a gang of Hobgrotz who gleefully take bets on which of their allies will be the first to fall.This kit is comprised of 66 plastic components, with which you can assemble one Swampboss Skumdrekk, and is supplied with a Large Oval Base. This model can alternatively be assembled as a Snatchaboss on Sludgeraker Beast. This miniature is supplied unpainted and requires assembly
Lumbering, heavy-set creatures with furrowed brows and heavy armour, orruk Brutes are unconcerned with the complex things in life. Their minds are filled with one thing only - violence. Bigger and harder than most warriors of the mortal realms, Brutes fill out the warclans in a seemingly endless tide of green skin, angry shouting and tiny-minded aggression. After all, as they say – if smashing it ain’t working, get more boys to smash it with! Brutes seek out the largest enemies – or trees, or walls – that they can find, and set about them with determination, often being joined by dozens more, all clamouring to bring down whatever enemy (or object) has the temerity to be bigger than them.
This multi-part plastic kit contains the components you’ll need in order to assemble five orruk Brutes! Festooned with trophies of war, featuring massive metal or bone jaws, they can be armed with two choppas, or a double-handed jagged gore-hacka. One in five can be armed with a massive gore-choppa, and one model can be assembled as a Brute Boss, armed with either a boss choppa or a boss klaw and brute smasha. 102 Components in total, with 5 Citadel 40mm Round bases.
The orruk species is loud and brutish enough to shake the Mortal Realms to their very core. War and unreasoned violence is the reason to these hulking, green-skinned warriors' entire existence. They find a primal pleasure in punching, smashing, gouging, headbutting and slashing everything that dares challenge their indisputable might by the act of standing within their reach