This legendary creature combines flesh and sky fire, waiting patiently before striking with lightning-quick reflexes and a terrifying bite. As a denizen of the deep, none are safe when it is near. These creatures can only venture into land when the sea comes with the Jung; otherwise, Ryujin lets them shock sailors from beneath while Raijin and Fujin make lightning above.
Contents:
1x Electric Eel Miniature
Turn pirates into professionals. Sen’in grants Kaizoku Bravery & Armour, powers up Coordinated Attacks, cleanses when needed, and duels enemy champions on her terms.Steel-nerved and battle-tested, Commodore Sen’in runs a tighter ship than any pirate afloat. Her disciplined command turns rough-and-ready Kaizoku into a reliable, hard-hitting crew—and when it comes to single combat, the Commodore is a duelist few can match.
Why You’ll Want Her
Crew Uplift: As Captain, she boosts Kaizoku with Bravery and Armour, making your sailors steadier under fire.
Harder Hits on Command: Coordinated Attack and combat bonuses when Commanded let humble deckhands punch above their weight.
Self-Sufficient Support: A minor cleansing effect helps manage conditions even without Sea Witches aboard.
Elite Duelist: Gains Feint and Dodge, then locks out interference to take decisive one-on-ones.
On the Table (Highlights)
Faction/Theme: Jung Pirates – Captain (Kaizoku crew)
Role: Leader / Duelist / Support
Playstyle: Rally Kaizoku with commands, set up coordinated swarms, and isolate enemy aces for Sen’in to outfight.
Tactics Tip: Lead with Kaizoku screens under Bravery/Armour, then issue Command to stack Coordinated Attacks. Use Sen’in’s interference denial to challenge enemy threats while your marines secure the objective.
Box Contents
1× Commodore Jung Sen’in miniature
1× plastic base
1× Bushido profile card
Product Details
Game System: Bushido (GCT Studios)
Faction: Jung Pirates
Assembly: Required; supplied unpainted
Base: Included
Jung Pirates add two more abyssal crab spirits to the crew. Perfect for objectives, screening, and powering The Deep—field up to four Echoes with this blister.
Summoned from the abyss by Miyakomo, these eerie crustacean spirits crash across the deck and shoreline, scuttling where the fight is fiercest. Miyakomo’s Echo adds two more of these Jung horrors to your crew—perfect for scenario pressure, screens, and fueling The Deep’s synergies.
Why You’ll Want Them
Expand The Deep: Two Echoes come in The Deep themed warband; this blister adds 2 more so you can field the maximum 4 Echoes in a force.
Objective & screen specialists: Great for contesting zones, tying up lanes, and enabling your Jung game plan while the heavy hitters close. (Retailers describe them as Miyakomo’s sea-spawned allies for Jung Pirates.)
Theme synergy: In The Deep, Echoes interact with sacrifice/replace effects, helping sustain key centerpiece models—giving you tempo and resilience.
On the Table (Highlights)
Faction: Jung Pirates
Role: Objective runner / Screen / Support piece
Playstyle: Use Echoes to jam charge lanes, pressure scenario markers, and trigger The Deep’s toolbox while your captains and brutes do the finishing work.
Box Contents
2× resin miniatures (Miyakomo’s Echo)
2× 30 mm bases
1× full-colour profile card
Product Details
Game System: Bushido (GCT Studios)
Faction: Jung Pirates
Material: Resin; supplied unpainted & requires assembly
When years passed without word of the Jung, they were considered lost, their return under the mon of the giant squid surprised everyone. They have reaped what they need from the traders on the seas of the Jwar Isles, forcing the Shiho, the leaders of the Prefecture at that time, to label them pirates. Their fleets are faster and their knowledge of the Isles’ waters unparalleled by all but perhaps the Carp clan, allowing them to evade the larger, less experienced junks of the Prefecture. Long years away from the courts of the Jwar Isles have left the Jung rough around the edges but they have not forgotten their ancestry.