12 Premium plastic models per pack Includes Command expansion and regiment stands, 2 Command Cards and assembly instructions.. This is a dual kit which can also create the Bearsarks.
Those among the Nords who have awoken their ancestors' bloodlines are destined for greatness… should they seek it. Many are those who instead chose to make their home in the wild, honing their senses and skills, but saying out of the day to day grind of life in the north. These so-called Savages are the best guides, trackers and scouts money could buy if they were ever interested in material things. Personal vendettas, inherent bloodlust and eccentric personal goals often result in these recluses joining a raiding army for a while where their unique skills are put to great use.
How they Play: Determined, bloodthirsty warriors, the Savages lay in ambush until it is time to lead their warriors into a frenzied surprise attack. Let your Regiment of Ulfhednar have one and sit back and let there be carnage!
Contents
1 Resin Miniature
1 x 27mm plastic base
1 PB Info Card
Your Nords First Blood Warband has 15 miniatures. It includes a 4-piece stand each of the Ulfheadnar, Bearsarks, and Valkyries, one of the Fenr Beastpack Brutes, a Shaman and for the Officer the Savage. This boxed set also comes with a First Blood Quick Start Guide, all needed Command Cards with QR codes to play and scan in the app for the free army builder and rules, along with the bases and stands for each of the figures, and Assembly Instructions. While this is a perfect Warband to start your First Blood play, these figures are also ready to play in the Last Argument of Kings mass fantasy battle game on the provided movement trays.
Designed by Michael Kontraros
This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature one that can be constructed to play in the City States or the Nords, with incredible details that make it a presence on a game table, or as a painted model.Millenia has passed since Hazlia's defeat of the giant gods and the shattering of their children. Riven by conflict since, the Fire Giants, or Jotunn as they are known in Manheim today, eschewed the company of their bitter cousins, choosing instead to follow their mother's vision. For centuries these estranged cousins have avoided each other at all costs, their rare meetings frequently ending in discord and bloodshed, but this has started to change. Prometheans from the southern Firelands have started appearing in the northern lands, preaching visions of the return of their mother and the release of their father. Such is the passion of their conviction in their visions that they have cast away their affiliation, gouging out their own eyes that their next vision will be their mother returned and healing them. Elevating them to her side as her most favored children and the keepers of her lore. Their words have touched a cord and long dormant hope in the Titans and Jotunn alike, fanning the flames of a a feeling long lost to them: Hope.How they Play: The Promethean Seidr is Conquest's first Character available to more than one Faction! Both City States and the Nords Army List will have their own version of the Promethean Seidr's representing the two different aspects of titanhood as seen through the feral Jotun or the Titan torch bearers.
Designed by Michael Kontraros
This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature one that can be constructed to play in the City States or the Nords, with incredible details that make it a presence on a game table, or as a painted model.Millenia has passed since Hazlia's defeat of the giant gods and the shattering of their children. Riven by conflict since, the Fire Giants, or Jotunn as they are known in Manheim today, eschewed the company of their bitter cousins, choosing instead to follow their mother's vision. For centuries these estranged cousins have avoided each other at all costs, their rare meetings frequently ending in discord and bloodshed, but this has started to change. Prometheans from the southern Firelands have started appearing in the northern lands, preaching visions of the return of their mother and the release of their father. Such is the passion of their conviction in their visions that they have cast away their affiliation, gouging out their own eyes that their next vision will be their mother returned and healing them. Elevating them to her side as her most favored children and the keepers of her lore. Their words have touched a cord and long dormant hope in the Titans and Jotunn alike, fanning the flames of a a feeling long lost to them: Hope.How they Play: The Promethean Seidr is Conquest's first Character available to more than one Faction! Both City States and the Nords Army List will have their own version of the Promethean Seidr's representing the two different aspects of titanhood as seen through the feral Jotun or the Titan torch bearers.
Every Jarl and Konungyr worth mentioning commands a small, elite group of Chosen warriors who serve as his loyal bodyguards and enforcers. These Chosen are the strongest, fiercest, and most resilient men around, generously rewarded by their lord in both peace and after victory.
Armed with the finest steel—some even wielding legendary weapons forged by dwerg craftsmen—they wear arms adorned with silver and gold torcs, each piece a testament to their battlefield prowess. In battle, they’re always at the heart of the fight, proving their mettle and building their formidable reputation with every hard-won victory.
Playstyle: The Steel Chosen, handpicked from their leader’s personal guard, adapt to complement his preferred combat tactics. Known for their exceptional skill and ability to dismantle even the toughest defensive formations, they serve as extensions of their leader's combat abilities, amplifying his strengths on the battlefield.
Contents:
Assembly Instructions
Command Card
12 Premium Plastic Miniatures
12 Bases
3 Infantry Stands
This campaign pack features an exciting Nords vs. Old Dominion battle campaign book, a folded map, and exclusive, specially sculpted miniatures of the Nords' Faithbearer Reginleif and Andronicus the Firebringer.
Included are 2 Command Cards, 2 infantry bases and stands, assembly instructions, and two $5 coupons for purchasing the STL files for Nords and Old Dominion terrain.
RELEASE DATE: Friday, February 28, 2025
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings, with 61 Nords miniatures, a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, assembly manuals, a Conquest EA Paper Map, 12 16mm dice, 2 D Terrain, a Measuring Tool and more!
Far to the north, in the snow covered lands of what was once Jotunheimm, the land of Giants, mankind has risen once more after the apocalypse devoured their gods and unleashed the plague of giants upon them. Led by the Einherjar, living demigods of battle who survived the untimely death of their gods, the Nords have clawed back control of their lands at a tremendous cost. With their own heroes losing control of their powers and devolving into beasts even as their descendants struggle to contain the divine power of the blood coursing through their veins, the Nords have been forced to blur the line between what is human and what is a monster, even as they battle to retain their humanity.
Box Contents:
1 Blooded Character
24 Trolls
3 Fenr Beastpack
1 Mountain Jotnar
Far to the north, in the snow covered lands of what was once Jotunheimm, the land of Giants, mankind has risen once more after the apocalypse devoured their gods and unleashed the plague of giants upon them. Led by the Einherjar, living demigods of battle who survived the untimely death of their gods, the Nords have clawed back control of their lands at a tremendous cost. With their own heroes losing control of their powers and devolving into beasts even as their descendants struggle to contain the divine power of the blood coursing through their veins, the Nords have been forced to blur the line between what is human and what is a monster, even as they battle to retain their humanity.