Your Old Dominioon First Blood Warband has 15 miniatures. It includes a 4-piece stand each of the Kheres, Legionnaires and Varangians, a premium Bone Golems Brute, a Hierodeacon and for the Officer, the Optio. This boxed set also comes with a First Blood Quick Start Guide, all needed Command Cards with QR codes to play and scan in the app for the free army builder and rules, along with the bases and stands for each of the figures, and Assembly Instructions. While this is a perfect Warband to start your First Blood play, these figures are also ready to play in the Last Argument of Kings mass fantasy battle game on the provided movement trays.
Much like the God himself, worship of Hazlia did not quite die in the aftermath of the Fall. Small isolated monasteries that worshiped their god and his apocalyptic vision survived by raiding, cannibalism and other methods too foul to describe. Once discovered, the fanatics among their number were selected and inducted into the mysteries of Hazlia’s deathly cult, promised ascension into his deathless ranks should they succeed in killing their target through whatever means they can muster. Today the Cultists and Hashashin operate independently of the undead Legions, sowing chaos and death ahead of their relentless advance. HOW THEY PLAY: Elite and light troops, the Hashashin operate from the flanks of Legionnaire Regiments, patiently waiting for the opportunity to attack the enemy's vulnerable flanks. The Hashashin are the premier Old Dominion tool for dealing with early-game aggression!
Unlike the more docile Minotaurs or cunning Satyroi, the Centaurs were simply too primitive to integrate effectively into human society. The vast majority found their roles nonetheless as Prodromoi, scouts and border patrol forces that operated in regimented tribal structure bolstering the Legions with formidable vanguard and skirmish forces. A select few, the most ardent and pious among them, would be selected for further training, becoming an elite unit of messengers for the Pantheon: the Kyrikes, or Heralds, who could be trusted to deliver their gods’ messages even in the raging heart of a battlefield. HOW THEY PLAY: Prodromoi ride ahead of the legions to scout the battlefield and contest enemy Light Regiments attempting to push their Reinforcement Lines forward. Although they are very strong on the offense, the Prodromoi's Memories of Old ability allows their damage output to scale up throughout the battle, making them a competent shock regiment as the game progresses.
Contents:
3x Centaur Prodromoi Miniatures
3x Cavalry Stands
3x Cavalry Bases
1x Command Card
This campaign pack features an exciting Nords vs. Old Dominion battle campaign book, a folded map, and exclusive, specially sculpted miniatures of the Nords' Faithbearer Reginleif and Andronicus the Firebringer.
Included are 2 Command Cards, 2 infantry bases and stands, assembly instructions, and two $5 coupons for purchasing the STL files for Nords and Old Dominion terrain.
Introducing the 2025 Old Dominion Army Support Pack – featuring all-new Command Cards complete with concept art, offering a unique glimpse into the initial designs of each unit before their final forms!
This pack includes 10 Spell Cards, 10 FB Incantation Cards, 1 Scenario QR Info Card, 10 Objective Cards, 23 Command Cards, and a custom City States deck box.
RELEASE DATE: Friday, February 28, 2025
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings, with 40 Old Dominion miniatures, a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, assembly manuals, a Conquest EA Paper Map, 12 16mm dice, 2 D Terrain, a Measuring Tool and more!
Old Dominion: Founder’s Exclusive Strategos (PBOD402)
Every Cathedral, Basilica, and sacred site of the Old Dominion was crafted by the ancient Tectons with a deep understanding of Divinity and the strength of Belief. Hidden deep within their foundations lay a spark of the divine—kept dormant until the Pantheon required a new source of power or the birth of a god.
When the Fall came, these fragile, embryonic seeds of divinity were corrupted by the baleful energies of the UnGod. Twisted into wretched masses of necromantic essence, they became bound to their places of worship, unable to roam.
To free them, the Final Creed devised a grim solution: dismantling the sacred structures, reshaping them so that the unborn godling could drag its own profane prison. The clergy then tap into the godling’s corrupted essence—showing no regard for its survival—to fuel their armies with blasphemous miracles on the battlefield.
How They Play:A grotesque relic of the once-faithful, the Profane Sepulcher devours both its own essence and that of others, granting fleeting power to itself and nearby allies. Acting as an unholy battery, it slowly burns through its reserves to bolster troops or unleash devastating blasts of corrupted energy.
After the Fall and the Theomachy, some Fallen Divinities managed to break free from Hazlia’s dominion. These once-powerless husks, now bathed in the energy surging from the Pyre, clawed back a fraction of their former might.
Yet, a few were not so fortunate. The relentless Final Creed, viewing these apostate Divinities as an insult to Hazlia’s supremacy as Pantokrator, hunted them down. Those Creed members who triumphed over such formidable foes were honored with the title of Theokrator—Master of Divinity—and granted absolute command over the subdued Fallen Divinity.
Through mighty rituals, these beings are diminished and corrupted, bound to the Theokrator’s will. On the battlefield, their power is siphoned to empower their masters, fueling waves of blasphemous magic and leaving the ground a ruinous charnel pit.
How They Play:An amorphous mass of once-faithful souls, the Fallen Pulpit bears its Archimandrite into battle, channeling corrupted divine energy to amplify their sorceries. Exceptionally durable, it thrives on the front lines—supporting nearby troops while serving as a formidable platform for devastating magical assaults.
Long before the Hundred Kingdoms, mankind reached the zenith of its power under the auspices and protection of its patron god, Hazlia the Pantokrator, and formed the Dominion. The Dominion spread mankind’s influence to the four corners of Ea, but was shattered in the apocalyptic Fall, when mankind turned on their god and laid him low. Immortal but wounded unto death, a maddened Hazlia made a deal with the Horseman of Death, merging his essence of Creation with that of the Primordial of Destruction becoming the un-God and birthing forth an abomination to all creation: the undead. Though defeated and bound by the selfless sacrifice of the Last Legion, Hazlia and his corrupted priesthood have been able to reanimate his ancient legions, turning even the very stones of his consecrated temples and cities against the living, forming the core of the forces of the Old Dominion.