Grab a friend and dive into the world of Conquest: With proposed scenarios designed to ease you into the system of Conquest, the box contains a starter warband and a commander unit for each faction - Sorcerer Kings, our 8th and newest faction vs the Greek Army of the City States! These City States figures will take you back in time, with the highly detailed sculpting that ancient Greece is famous for. The Sorcerer Kings are a highly sculpted group of Wizards and Sorcerers who operate in the mysticism of the east. The set is ready for two players to clash on game tables. Play a rank and flank style of game with the Last Argument of Kings or the Skirmish style of play with the First Blood rule set, 2 copies of each quick start guides are included. You'll also find 2 paper Maps of the worlds of Ea, 2 Wood Conquest Measuring Tools, all the Command Cards, Bases and Stands needed for play, and a Path of Conquest guide for each faction showing you the future of play as you advance your skills. This is a complete 2 player set and a wonderful introduction to the world of Conquest.
Contents
1 Sorcerer : 1 Infantry Base and Stand and 1 Command Card and Ritual Cards
24 Ghols/Rajakur: 24 Plastic Miniatures, 6 Infantry Plastic Stands, 24 Bases and 4 Command Cards
3 Steelheart Djinn/Windborn Djinn: 3 Plastic Miniatures, 3 Brute Plastic Stands, 3 Bases and 2 Command Cards
1 Ipparchos: 1 Cavalry Base and stand and 1 Command Card
12 Hoplites: 12 Infantry Plastic Stands, 12 Bases and 1 Command Card
12 Thorakites: 12 Infantry Plastic Stands, 12 Bases and 1 Command Card
3 Companion Cavalry: 3 Cavalry Base and Stand, 1 Command Card
2 Quick Start Scenarios for First Blood and TLAOK
2 Wood Conquest Measuring Tools
2 Folded Paper Maps
2 Path of Conquest Guides
Assembly Instructions
In Game Role
● Battlefield Role: Mainstay Infantry● Class: Light● Type: Infantry
Lore:
The Sorcerer Kings were initially shocked to find out that human thoughts and beliefs contaminate the Elemental Domains, much as they do the Divine. The Ghols were amongst the first creatures they encountered among the shallows of the Domain of Fire, spawned by mankind’s greed, pride and aggression. Their simple minds and base impulses have made them easy to dominate, allowing the Sorcerer Kings to discover a nigh unlimited source of cheap, expendable fodder for the battlefield.
How they Play:Numerous, violent and expendable, the Ghols rush ahead of the main Army to drive skirmishers and Enemy Light Regiment off Objective Zones and hold off Enemy advances until the main bulk of the Army gets in position. Being elemental troops they can act as spellcasting conduits for their Sorcerous lords.
12 Plastic Miniatures (with the option of making 2 Command models), 3 Infantry Stands, 12 Infantry Bases, 1 Command Card, and assembly instructions.
Monster Dual Kit: 1 Plastic miniature that can either make a Ravanar or Baksura, a Monster Brute Base and Stand, 2 Command cards and assembly instructions.
In Game Role
● Battlefield Role: Mainstay Infantry● Class: Medium● Type: Infantry
Lore:
Well equipped, thoroughly trained and highly motivated, the Rajakur infantry are the backbone of the Enclaves’ military might. Clad from head to toe in heavy chain, bearing finely crafted shields and maces, the Rajakur infantry can be trusted to hold their ground against all comers. Their loyalty and professionalism are heavily rewarded, allowing veterans of two enlistments to move on to a wealthy landowning retirement, a privilege reserved only for those who have served in the army.
How they Play:Well trained and determined, the Rajakur are the trusted bodyguards of your force's Characters. Able to hold their ground against all comers they are the premier Regiment to accompany your Warlord onto the thick of the battle.
12 Plastic Miniatures (with the option of making 2 Command models), 3 Infantry Stands, 12 Infantry Bases, 1 Command Card, and assembly instructions.
1 Exclusive Miniature & Rules for a Mini Game Included! Convention Exclusive Figurine can be purchased only those who bought convention ticket from us.
All who serve the Sorcerer Kings seek to earn their praise and favor. Those who succeed in doing this are often granted power, knowledge and wealth beyond their wildest dreams. However most of those who please Hormus are instead granted one of his countless stone elephants as a means of conveyance and mark of their status, a mark whose perceived value diminishes as it is awarded again and again and again… However, none of those who have had their life saved by these enduring stone brutes fail to see their value.
Contents:
1x Favored of Hormus (Mahut Rider) Miniature
1x Command Card
The wealth and stability provided by the Sorcerer Kings in the Enclaves has allowed them to devote themselves almost exclusively to the perfection of their art and the pursuit of knowledge. Archery, and its perfection, is the main focus on the Dhanur, a centuries old military treatise that has been compiled and recompiled for centuries among the Enclaves. The only real need the Enclaves have is defense against the Free Khanates, and to this end, those that devote themselves to the mastery of the bow do so with a zeal unmatched anywhere in the world. Well-trained in the traditional ways of archery, the Dhanur offer ample ranged support to their Rajakur brethren. Their excellent ranged output also makes them prime entourage for spellcasting characters who wish to focus more on the meticulous preparation and casting of rituals rather than joining the thick of the combat.
Contents:
12x Dhanur Disciples Miniatures
12x Infantry Bases
Infantry Stands
1x Command Card
1x Assembly Instructions
Among the countless deaths that occurred during the Sorcerer King's evacuation, the death of the last elephant could perhaps have gone unnoticed had it not been Hormus’ own loyal steed who died in defense of his master. Since then the grief-stricken Sorcerer King has crafted and animated hundreds, if not thousands, of faithful stone replicas of his beloved steed. Each more grandiose than the last, they have all, thus far, disappointed him. Nevertheless he has gifted hundreds of them to his faithful subjects so that they might enjoy their protection like he once did. These ponderous stone constructs have been the bane of countless foes since, their brutal power a testament to the craft and might of the Sorcerer Kings. There are 4 Dhanur Disciples that are provided with the Mahut, along with an alternate head for you to customize. If you add the "Favored of Hormus" Mahut rider, she will replace the Disciples in play and the Manut will serve as her base. Well-armored and supported by skilled Dhanurveda Archers, the Mahut acts as the hammer of the mortal forces. Excellent at contesting Objective Zones and engaging in prolonged combat, as the archers can fire directly at whoever the Mahut is engaging, further adding to its melee prowess. The Mahut also serves as a favorable method of transportation for none but the most powerful and stylish spellcasters.
Contents:
1x Mahut Miniature (additonal alternate head)
1x Stand
4x Dhanur Disciples
1x Monster Base
Infantry Bases and Stands
1x Command Card
1x Assembly Instructions
Straddling the line between a mortal and the Gifted, Mahabharati were created with the express purpose of policing the Sorcerers and their summoned servants. Bonded from early childhood to a small elemental that grows and matures as they do, the mahabharati are not quite Sorcerers, but possess instinctive elemental gifts and are entirely at ease when visiting the Elemental Domains. These gifts and the powers of their elemental companions grow with time, experience and mastery, such that the greatest of Mahabharati Warrior Saints more than a match for an errant sorcerer or even a regiment. Even Mahabharati Initiates are dangerous foes on the battlefield, despite the fact that their Elemental companions do little more than enhance their physical prowess. Even so the martial skill, discipline and self mastery they are inculcated in since birth makes them formidable warriors even at this early stage.
HOW THEY PLAY: Enhanced front line troops, the Mahabarati's fighting style are a stark contrast to the more organized and defensive Rajakur. Although not capable of projecting their sorcerous powers yet, these sorcerous warriors can be used as impromptu nodes of elemental power enhancing elemental powers around them.
Contents:
12x Mahabharati Initiates Miniatures
Please Note:
Miniatures are supplied unpainted, and some assembly will be required.
As the powers that be on Alektria slowly come to settle into a new status quo with the arrival of the Sorcerer Kings, tensions invariably flare as individuals move with greater alacrity and strive to take advantage of the chaos. In the Allerian Plains, long disputed between the City States and the Hundred Kingdoms, the creation of the settlement of Taj’Khinjaha by the Court of Fire has made regional tensions flare – with the thunderous Skypiercer Yindak leading the armies of his sorcerous masters. In the face of entrenched powers and longstanding feuds, it was perhaps inevitable that the warriors of Tauria, under the brilliant leadership of Persenia the Gorgon, would once more march into battle – the flames of war and conflict fanned by unscrupulous players who will stop at nothing to line their pockets and promote themselves.
This set will come with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. This is the perfect "next set" to the 2-player starter set available now, pitting the Sorcerers against the City States' Spartans. You and a friend who is playing these factions will be newly inspired to play through this captivating and action-packed narrative campaign. The boxed set will include the Command Cards for these miniatures, bases and stands, and the Campaign book with folded maps. Also included will be two $5 off coupons, allowing fans to purchase STLs of all new, exceptionally designed Conquest terrain for the Sorcerer Kings and the City States. The terrain sets will be available as STLs through the Para Bellum Games online shop directly and will have select partners to provide physically produced versions of these on their third-party websites. These STLs will be available on an ongoing basis.
Sorcerer Kings Terrain Pack: The graceful spires and delicate domes of the Sorcerer King's architecture can now grace your battlefield in this new, compelling.STL terrain pack. Featuring one large, one medium and two smaller pieces of terrain this pack has been created to allow you to theme your battlefield and display the true cultural and architectural superiority of the Sorcerer Kings just in time to launch with the new narrative campaign!
City States Terrain Pack: Steam hisses, phlogiston burns, and strange machines dot the surface of the City States terrain pack. Bringing the ark-punk theme of the City States to life like never before, this compelling set of terrain will allow you to theme your battlefield to match your favorite faction. Perfectly capturing the fine line between classical beauty and brash innovation, these buildings are a testament to the ingenuity and craft that has propelled the City States to the fore! One large, one medium and two smaller buildings give you enough variety to theme your table after these heroic warriors while also allowing your troop's room to maneuver.
Contents:
1x Campaign Book
2x Miniatures
1x Skypiercer Yindak
1x Persenia the Gorgon
1x Folded Map
2x Command Cards
2x Infantry Bases
Stand
1x Assembly Instructions
2x $5 Coupons
Please Note:
Miniature is supplied unpainted, and some assembly will be required.
Printed materials are supplied in English.
Having unlocked the Elemental Domains of Primordial Balance, the sorcerous cabal that caused Hazlia’s Fall fled the destruction of Capitas across a chain of volcanic islands they raised. Forced, ultimately, to raise an entire continent from the very seafloor, the people they saved would see their Kings turn the new, barren and desolate lands into flourishing realms. Today, the Elemental Courts of Erme, Who moves the Oceans, Dyelin, Pyre of Gods and Men, Hormus, Who Lays Mountains Low, and Alessa, Weaver of Winds and Fates, thrive side by side their reflections in the Elemental Domains – while their Enclaves remain locked in a constant pursuit of knowledge, artistry, military and, above all, sorcerous might to support their masters’ purpose: absolute control over the Elements, so that they can preserve and rule Balance’s Domain – the world.