The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off the hail of bullets that would kill lesser Orks.
This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha or a kombi shoota-skorcha). In addition to the deadly dakka, this kit also has enough killsaws to give each of your Meganobz a pair.
One Meganob can be assembled as a Big Mek in mega armour armed with a kustom mega-blasta and power klaw (which also functions as Mek’s tool for battlefield repairs). You have the option to equip your Big Mek with a back mounted kustom forcefield or a tellyport blasta.
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head buried in a sporehole than to actually participate in a proper battle.This box set contains 10 multipart plastic Gretchin and a multipart plastic Ork Runtherd, including: 12 Gretchin head variants and 2 Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 32mm round bases for the Ork and 25mm round bases for the Gretchin.
Tzaangor Enlightened are blessed amongst their mutated kind – they can see the skeins of fate through communion with Tzeentch. They surge atop daemonic Discs on the hunt for esoteric knowledge. In battle, they close on their targets, emitting screeches of anticipatory triumph, and their divining spears hum as they sense their predestined prey.This multipart plastic kit builds three Tzaangor Enlightened, elite melee units for your Thousand Sons armies in games of Warhammer 40,000, or your Disciples of Tzeentch armies in games of Warhammer Age of Sigmar. They ride to battle atop bizarre, bladed Discs of Tzeentch, giving them great speed with which to get stuck in as fast as possible. The kit includes parts to build an optional champion, and the gouts of flame that raise up the discs are interchangeable. The miniatures can alternatively be built on foot, or as Tzaangor Skyfires – an elite ranged unit armed with ornate bows.This kit comprises 62 plastic components, and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted
Tzaangor Shamans possess prodigious sorcerous abilities stemming from their faith in Tzeentch and can unleash ferocious psychic bombardments against the foe as they soar high upon their daemonic Discs. The mere presence of these bestial champions inspires the herds they lead to ever greater heights of violence.This multipart plastic kit builds a Tzaangor Shaman, a flying sorcerer for your Thousand Sons armies in games of Warhammer 40,000, or your Disciples of Tzeentch armies in games of Warhammer Age of Sigmar. This screeching spellcaster wears an elaborate war-mask and feathered headdress, and hefts a ritual dagger and a burning staff of change. Arcane scrolls, talismans, and a sorcerous elixir hang at the Shaman's waist, with a wizardly half-robe flowing in the winds kicked up by their otherworldly mount. This elite warrior combines the power of potent magics with the speed offered by a Disc of Tzeentch, making them a threat nearly anywhere on the battlefield. They are an ideal leader for armies that need a little extra tzap.This kit comprises 16 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted
Whether its fighting the 41st Millenium, the Age of Sigmar, The Old World, Killteam in the corridors of space ships, or on the filed of Blood Bowl. Welcome to the world of Warhammer!