A fearless champion of the Weaver Courts, the Mhor Sidhe leads Fianna warbands to swift, surgical victories. This dual kit also builds the Rhun Sidhe, giving you flexibility at list-building time.
Product description
A single sept will have a number of Fianna warbands protecting its lands. Each is commanded by a Mhor, elected by the acclaim of their troops to lead them. Fearless, fierce, and swift, these warriors embody the martial ideals of the Weaver Courts—guiding young charges into battle and seeking glory worthy of the Queens and Consorts.
How they play:Embodying the very essence of Autumn, the Mhor Sidhe is a formidable melee combatant. When Autumn arrives, so does the Mhor Sidhe’s harvest—unleashing a torrent of flawless strikes that cut through the enemy line.
Key features
Elite melee character for Weaver Courts armies
Autumn-themed abilities that spike during the right Season
Dual kit lets you build either Mhor Sidhe or Rhun Sidhe for list flexibility
Includes Command Cards to get you table-ready
Box contents
1 Plastic Miniature
1 Base and Stand
2 Command Cards
Build options: Mhor Sidhe or Rhun Sidhe (dual kit)
Notes for players & stores
Multipart plastic kit – assembly required; painting optional
Includes all game components listed above; rules reference via included Command Cards
This pack includes 9 Objective Zones in sleek black, each featuring the White Weaver Courts faction logo, adding a strong Conquest aesthetic to your tabletop. Made from a new, ultra-thin 0.5mm polypropylene, these markers grip the table securely without slipping, while still allowing your models to move smoothly across them.
Perfect for any wargaming setup, the set contains:
3× 9" Objective Zones
6× 6" Objective Zones
Packaged together and made in the EU.
The greatest—yet perhaps most perilous—aspiration of the Weaver Courts is their vision of transforming Ea into a paradise: a dreamlike world where every thread of life exists in perfect harmony. The rise of the Whisper has pushed this ambition into a new era, but even before this sentience emerged, the Will o’ Wisps roamed the glades and bogs of the Faerann.
Though not truly sentient, these luminous beings move with unmistakable purpose. They are believed to act as guardians of the forest. When danger encroaches, they drift toward it in shimmering swarms, their curling tendrils and toxic mists hindering intruders while leaving the weavers untouched—as if they instinctively recognize threats and allies alike.
How They Play:Will o’ Wisps are not fighters themselves. Instead, they appear as radiant, mesmerizing lures that draw enemies in—only for those foes to find themselves exposed to precise volleys from hidden sharpshooters. Seeds carried on these arrows bloom and spread when interacting with the Wisps’ magical aura, turning the battlefield into a living extension of the forest’s will.
The Weaver Courts still recall the Days of Fire and Ash—when the skies trembled, mountains collapsed, and the Dweghom rose for a reason unlike any before: it was the day the True Dragons disappeared. In their absence came the Draics, mysterious draconic beings born from the very life force of the Faerann, shaped into existence by… something unknown.
Draics are generally divided into two types. The Scoth Draic are creatures of renewal and pure life. Their presence alone invigorates the land, causing nearby vegetation to flourish. With the simple, innocent mind of a playful animal, they often live alongside extended kith bands, where their natural gifts help grow abundant crops and even coax trees into forming homes.
How They Play:Fierce, man-eating, yet strangely playful, the Scoth Draic embodies the essence of Spring brought forth through lifebinding magic. They are devastating on the battlefield—and when they fall, new life erupts from their remains, transforming death into renewal.
In contrast, Coill Draics are solitary, distant beings who carry a shard of the ancient Dragons’ cold intellect and immense wisdom. Their knowledge—though often fragmented or cryptic—spans the entire Faerann and its long, turbulent history. Proud and unbending, Coill Draics may be persuaded to defend the Faerann, especially when their own territory is under threat. Unlike the naive and playful Scoth Draic, they do not require coaxing or trickery to take up arms.
How They Play:A formidable force on the battlefield, the Coill Draic unleashes devastating waves of fiery breath. Enemies who cluster too closely are swiftly reduced to ash under its relentless inferno.
NOTE: This is a pre-order product! Release date is in January 2026!
Among an entire civilization that prizes the hunt and the thrill of the chase, the Scathach Hunters (pronounced Skaa-haa) of the Autumn Court stand head and shoulders above the rest. Clad in all the finery of the forest, these acrobatic soldiers are a sight to behold on the battlefield. The violence and vigor of their assault stand in stark contrast with their careful and studied movements as they stalk their prey, ensuring maximum confusion and damage when these patient hunters do strike.
Ambushers and stalkers, the Scathah Hunters are the very reason why one should never wander off in the forests. They lie in wait for the perfect moment to strike - and when they do, it's already too late.
Contents:
12 Miniatures
1 Command Card
Bases & Stands
1 License Card
Please Note:
Miniatures are supplied unpainted, and some assembly may be required.
Printed materials are supplied in English.
Fearless leaders, stalwart guardians and nurturing protectors, the Taosidhe are the heart and soul of Weaver septs. Tasked with the safety and prosperity of their people, these fearless warriors have protected the Faerann for centuries. Answering only to their Mormaers, the Taosidhe nonetheless possess enough standing to petition the Queens and their Consorts, the final arbitrators within the Faerann.
Box Contents:
1 Taosidhe resin miniature
1 Infantry base and stand
1 Command Card
1 License Card.
Far to the west of the Hundred Kingdoms, beyond the Cairngall Range to the north and the Bitter Sea to the south, lies a primeval land, where the calls of exotic birds and the ceaseless rustle of leaves mark the edge of man’s domain. Deep within these lands, known to its inhabitants as the Faerann, the Weaver Courts, ancient cousins of the Spires, hold sway. Split into four seasonal Courts—Spring, Summer, Autumn, and Winter—the Weavers revere their innate gift of Life Binding, using it to shape almost every aspect of their culture and viewing Eä as a divine gift, taking their duty to nurture and protect it with the utmost seriousness.