Welcome to the unexplored island of Catan!
As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots.
You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships.
Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth!
Key Selling Points
This best-selling strategy board game gets a bright, friendly, and inclusive facelift!
Learn the basics in 15 minutes, explore new strategies and stories for a lifetime. Perfect forbeginning players to experienced gamers and everyone in between.
Never play the same game twice! Variable board and setup offers endless opportunities to explore
Completely redesigned packaging driven by consumer research, overhauled rulebook, and brand-newcomponent art featuring inclusive characters—all designed with digital parents and young adults inmind!
New edition adds consumer-requested card trays!
Back of Box Components
6 sea frame pieces
19 hexes
2 bonus victory point tiles
18 number discs
4 player aids
120 cards
2 dice
1 robber
96 player pieces
2 card trays
In CATAN – On the Road, gameplay is driven by a deck of 120 cards and builds on well-known CATAN mechanics with a fresh variation. Players gather resources by drawing cards, construct developments from a common set of available choices, and negotiate trades either with the bank or with fellow players. Trading plays an even larger role in this version: any player who trades while it is not their turn is rewarded with an extra resource card.
How to Play:
Be the first player to reach 7 victory points.
Collect and trade for the resource cards you need to build.
Expand your region, recruit knights, and upgrade your settlements for victory points.
The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order, but ideally you play them in sequence.
In each chapter, each player takes a different character role — Frodo, Gandalf, Sam, Pippin, Farmer Maggot, etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards, for example, while Pippin wants to take as few tricks as possible. As you advance through the chapters, new characters, items, and challenges are introduced to the game.
The deck consists of 37 cards, with one card being set aside as "lost" each hand. Whoever is dealt the One Ring becomes Frodo, then other players choose from the available characters based on their hand. The One Ring is the game's only trump card, but initially rings can't be led until someone plays one off-suit.
In the two-player game, one hand of cards is dealt to a dummy player, with some cards being face up and others face down. This dummy is assigned a character, and one of the human players will play cards for it based on which cards are free to be played.
In the solitaire game, one player plays four hands of face-up cards, with each hand being assigned a character and only a few cards being available at a time. After you play a trick, deal each hand a new card.
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that they can turn a number of cards face up and get only roses. Other players can then overbid them, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with their own. If they show only roses, they win; if they reveal a skull, they lose, placing one of their cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.
In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there.
Starting with the first player and proceeding clockwise, each player will choose a set of 3 terrain tokens from the central area to place on their personal board. They may optionally choose an Animal card from the 5 displayed and/or place an Animal cube from their Animal card(s) on any completed patterns on their board that match their personal Animal cards. There is a 4-card limit per player. After their turn, refill with a new set of 3 tokens and a new Animal card if needed.
Placement of the terrain tokens will depend on the personal Animal card goals, and scoring rules for the various terrain types (mountain, field, forest, etc). For example, mountain tiles score based on how high they are (1 tile scores 1, while 3 tiles stacked score 7), but the mountain scores zero if it is not adjacent to at least one other mountain. If all the cubes on a given Animal card have been placed, the card is set aside and a new card can be drawn. The cards are scored at game end based on the highest number that isn't covered by a cube.
The games ends when there are no tokens left in the bag to refill the central area, or at least one players has 2 or fewer empty spaces on their player board. Play continues until all players have had an equal turn that round. The player with the highest points is the winner.
Optionally, you can use Nature's Spirit cards for richer gameplay. During setup, each player chooses 1 of 2 spirit cards and places a Spirit cube on the card. They follow the same placement rules as Animal cards, but tend to have an ongoing effect once completed. The spirit card does count towards the 4-card hand limit.
A family party game where you play fast, guess faster, and don’t get caught when the pigeon explodes.It's a little like Pictionary, a little like Charades, a little like hot potato, and a LOT of chaotic fun!Exploding Pigeon is the rapid-fire challenge passing family game that'll change your parties forever. Shake the Pigeon to reveal your hilarious challenge -- it could be drawing, miming, or a quick round of rock, paper, scissors. Hurry and do it before passing the Pigeon to the other team! Scramble to complete as many challenges as you can, just don't get caught with the Pigeon when the timer runs out!This instant party starter is easy to learn, quick to play, and perfect for bringing the energy to family game nights or gatherings.
Exploding Pigeon comes with:
1 Pigeon Shaker
1 Dry Erase Marker
75 Cards
6 Reference Sheets
Plus, one instruction manual that you will probably skim.
From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?
In River of Gold, players take on the role of river merchants allied with legendary samurai clans, each vying to exploit the river to earn wealth, glory, and wisdom. Will you invest in developing ports, markets, shrines, and more along the banks of the busy river? Or will you rely upon sailing the river of gold, growing your wealth and influence through delivery contracts, visiting the nobility, and garnering a bit of divine favor during tough times?
River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful, the gameplay is fast and clever, with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game, and with easy-to-learn, intuitive rules, you’ll be able to get River of Gold to your table quickly.
Watch kids improve their decision-making skills while building the kookiest Ice Cream Cone!
They’ll use reasoning and creative thinking to match flavors and fill their Ice Cream Cone, and you’ll have fun playing along. It’s easy to learn and fast to play with funky flavors that spark creative conversations.
Play it as a two-player game or bring it to a party to get the giggles going.
Best Worst Ice Cream comes with:· 60 Cards· 5 Figures· 5 Ice Cream Cones
Betray your friends. Try not to explode.
You Explode, You Lose: Exploding Kittens is the infamous card game where you try and avoid drawing the Exploding Kitten. Use action cards to skip, attack, shuffle, or defuse your way to being the last player standing.
Please Note: Non-English Versions of Exploding Kittens are not compatible with English Versions of Expansion Packs.
What’s in the box?
Exploding Kittens comes with 56 Cards featuring original illustrations by The Oatmeal
Plus one instruction manual that you will probably skim.
Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.
Create your character and give them a unique name. Get your equipment, upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready, explore the land in search of adventure and fortune.
Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle, banish the Beast, and save Avel!
In Chronicles of Avel players will be exploring the world of Avel, moving on a modular board created from hexagonal tiles (different every time). On their journey they will encounter dangerous monsters to fight and roll dice to determine success. Each victory leads to a prize - new weapon, armor, potions and gold - which will make heroes more powerful and unstoppable. But to earn equipment players will have to search through magical bag and choose using only their sense of touch. Victory awaits for those who will cooperate, prepare themselves and defeat the Beast and all his servants.
Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer.
In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide!
The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has
The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
Horrible Couple is an unfiltered couples card game about love, laughs, and terrible decisions. Created by The Oatmeal and Exploding Kittens, it turns romance into ridiculous three-panel comics where the best (or worst) punchline wins. You can play cooperatively to test your connections or competitively to see who comes up with the funniest ending.
How To Play:
You'll compete to create a love story fit for a classic dark comedy.
Build purposefully ridiculous comics starting with a Question card, then a Response card, and topped off with a ludicrous Compromise card.
Play as a couple or with friends, cooperatively or competitively. Nothing says date night like a little chaos!
No Couple? No Problem: You can play with just two or add up to eight degenerates who don’t mind laughing at love gone wrong.
In Brick Like This! Teams of two, one Instructor and one Builder, are tasked with building a shape out of LEGO bricks. The Instructor will tell the Builder how to build a shape on a Shape Card that only the Instructor can see. All teams play at the same time, racing to build their shapes the fastest. The winner is the team with the most points at the end of six rounds!
ENGAGING TEAM CHALLENGES: Partner up in teams of two to build specific shapes from LEGO bricks faster than others, perfect for boosting teamwork and communication skills.
SIMPLE, ACCESSIBLE RULES: Designed for all ages, this game allows players to start building immediately, with no complicated setup required.
DYNAMIC PLAY: Every game is a new challenge with 92 shape cards and 20 dynamic challenge cards, making each session unique and exciting.
BROAD APPEAL: Suitable for children aged 7 and up, yet engaging enough for adults, making it a fantastic choice for family game nights and parties.
Contents:
48 LEGO Bricks
92 Shape Cards
20 Challenge Cards
1 sand timer and a rulebook
Star Wars: Battle of Hoth is a game of heroic and fast-paced battles of miniatures that's set on the ice planet Hoth and reenacts one of the most famous scenes of Star Wars: The Empire Strikes Back.
Using the popular Command and Colors system, players take turns choosing command cards each turn to activate units and decide how to move and attack, across seventeen scenarios included in the box.
For a deeper gaming experience, players have the option to add leader cards to their battle for support from six iconic Star Wars characters, or they try the two multi-scenario campaigns in which successes and failures shape the next battles.
EXPAND YOUR CATAN EXPERIENCE: Add up to two additional players to your CATAN game, bringing even more trading and building excitement to the island.
INCLUDES EXTRA COMPONENTS: Features additional roads, settlements, cities, and resource cards to seamlessly integrate more players into the game.
ENHANCED TURN-TAKING MECHANISM: Introduces a simple yet engaging turn-taking system to keep all players involved throughout the game.
COMPATIBLE WITH CATAN 6TH EDITION: Designed specifically as an expansion for the CATAN 6th Edition base game, ensuring a perfect fit and smooth gameplay.
PERFECT FOR FAMILY AND FRIENDS: Designed for 3-6 players, ages 10 and up, this extension is ideal for larger groups and game nights.
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.
Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.
The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.
Experience the Upside Down in Risk: Stranger Things, collaboratively designed with the Duffer Brothers and using never-before-seen artwork from Kyle Lambert. Play as either good or evil forces, both sharing a common objective: stopping Vecna from reaching the Creel House. The game features custom-designed territories, iconic locations from the series, and includes bespoke tokens including Vecna himself.
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!
A game plays over 3 successive chapters that unfold similarly.On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.
Turn Overview
In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.
Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.
Victory Conditions
Immediately win the game by fulfilling one of the 3 victory conditions:
Quest of the Ring
For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.
For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.
Support of the Races
If any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game
Conquering Middle-earth
If a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.
If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Battle of Legends, Volume Two features four heroes: Yennenga, Achilles, Sun Wukong, and Bloody Mary.
Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.
The game includes a new battlefield with a brand new mechanism, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe.
With elegantly simple gameplay, Ticket to Ride Europe can be learned in 3 minutes, yet players face strategic and tactical decisions that vary with every turn. Players collect cards of various types of train cars that are then used to claim railway routes connecting various cities across a map of Europe.
Contents:
1 Board map of European train routes
240 Colored Train Cars
158 Illustrated cards
15 stations
5 Wooden Scoring Markers
1 Rules booklet
Welcome to the city of culture, arts and music!Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the masterpieces displayed in the Pergamon Museum.
In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin’s streetcars and, for the first time, will venture under the streets to incorporate a subway system into their routes.
What’s in the box
1 board map of Berlin’s transportation network
44 Streetcars (11 in each color)
20 Subways (5 in each color)
44 Transportation cards
22 Destination Ticket cards
4 Scoring Markers
1 rule leaflet
There's never been a board game like this before!
Your goal is to make it to the end of the board without landing on the Exploding Kitten. To do that, you'll play cards and plot strategies to sabotage your opponents. But don't get too cocky because one wrong move can cause the board to flip. This completely transforms the board to reveal a new path where every move could be your last. You have to think fast, form alliances, play smart, and avoid the Exploding Kittens at all costs.
Exploding Kittens: The Board Game comes with:
65 Action Cards
26 Move Cards
1 Pop-Up Game Board
6 Standees of Classic Characters
Plus, one instruction manual that you will probably skim.
Therapy can be horrible so we made a game about it.
Playing is easy. You’ll make 3 panel comics about it with your friends. You’ll laugh. You’ll gasp. You’ll be mildly offended (in a fun way). But ultimately, you’ll feel great when your intrusive thoughts help you win this adult card game!
Perfect for pregaming, parties, or any situation where you need to get rowdy with a group.
What's In the Box?
Horrible Therapist comes with:
70 Question Cards
125 Answer Cards
175 Treatment Cards
Plus, one instruction manual that you will probably skim.
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
Did you know that playing board games offer a range of learning experiences for our little ones? Board games can support the development of social skills, such as turn taking, communicating, problem solving and resilience when things don’t go our way. Most games also have a mathematical element too, whether that’s number recognition, counting, subitising or matching.