A family party game where you play fast, guess faster, and don’t get caught when the pigeon explodes.It's a little like Pictionary, a little like Charades, a little like hot potato, and a LOT of chaotic fun!Exploding Pigeon is the rapid-fire challenge passing family game that'll change your parties forever. Shake the Pigeon to reveal your hilarious challenge -- it could be drawing, miming, or a quick round of rock, paper, scissors. Hurry and do it before passing the Pigeon to the other team! Scramble to complete as many challenges as you can, just don't get caught with the Pigeon when the timer runs out!This instant party starter is easy to learn, quick to play, and perfect for bringing the energy to family game nights or gatherings.
Exploding Pigeon comes with:
1 Pigeon Shaker
1 Dry Erase Marker
75 Cards
6 Reference Sheets
Plus, one instruction manual that you will probably skim.
Watch kids improve their decision-making skills while building the kookiest Ice Cream Cone!
They’ll use reasoning and creative thinking to match flavors and fill their Ice Cream Cone, and you’ll have fun playing along. It’s easy to learn and fast to play with funky flavors that spark creative conversations.
Play it as a two-player game or bring it to a party to get the giggles going.
Best Worst Ice Cream comes with:· 60 Cards· 5 Figures· 5 Ice Cream Cones
Betray your friends. Try not to explode.
You Explode, You Lose: Exploding Kittens is the infamous card game where you try and avoid drawing the Exploding Kitten. Use action cards to skip, attack, shuffle, or defuse your way to being the last player standing.
Please Note: Non-English Versions of Exploding Kittens are not compatible with English Versions of Expansion Packs.
What’s in the box?
Exploding Kittens comes with 56 Cards featuring original illustrations by The Oatmeal
Plus one instruction manual that you will probably skim.
Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer.
In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide!
The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has
The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
Welcome to the unexplored island of Catan!
As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots.
You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships.
Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth!
Key Selling Points
This best-selling strategy board game gets a bright, friendly, and inclusive facelift!
Learn the basics in 15 minutes, explore new strategies and stories for a lifetime. Perfect forbeginning players to experienced gamers and everyone in between.
Never play the same game twice! Variable board and setup offers endless opportunities to explore
Completely redesigned packaging driven by consumer research, overhauled rulebook, and brand-newcomponent art featuring inclusive characters—all designed with digital parents and young adults inmind!
New edition adds consumer-requested card trays!
Back of Box Components
6 sea frame pieces
19 hexes
2 bonus victory point tiles
18 number discs
4 player aids
120 cards
2 dice
1 robber
96 player pieces
2 card trays
In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there.
Starting with the first player and proceeding clockwise, each player will choose a set of 3 terrain tokens from the central area to place on their personal board. They may optionally choose an Animal card from the 5 displayed and/or place an Animal cube from their Animal card(s) on any completed patterns on their board that match their personal Animal cards. There is a 4-card limit per player. After their turn, refill with a new set of 3 tokens and a new Animal card if needed.
Placement of the terrain tokens will depend on the personal Animal card goals, and scoring rules for the various terrain types (mountain, field, forest, etc). For example, mountain tiles score based on how high they are (1 tile scores 1, while 3 tiles stacked score 7), but the mountain scores zero if it is not adjacent to at least one other mountain. If all the cubes on a given Animal card have been placed, the card is set aside and a new card can be drawn. The cards are scored at game end based on the highest number that isn't covered by a cube.
The games ends when there are no tokens left in the bag to refill the central area, or at least one players has 2 or fewer empty spaces on their player board. Play continues until all players have had an equal turn that round. The player with the highest points is the winner.
Optionally, you can use Nature's Spirit cards for richer gameplay. During setup, each player chooses 1 of 2 spirit cards and places a Spirit cube on the card. They follow the same placement rules as Animal cards, but tend to have an ongoing effect once completed. The spirit card does count towards the 4-card hand limit.
EXPAND YOUR CATAN EXPERIENCE: Add up to two additional players to your CATAN game, bringing even more trading and building excitement to the island.
INCLUDES EXTRA COMPONENTS: Features additional roads, settlements, cities, and resource cards to seamlessly integrate more players into the game.
ENHANCED TURN-TAKING MECHANISM: Introduces a simple yet engaging turn-taking system to keep all players involved throughout the game.
COMPATIBLE WITH CATAN 6TH EDITION: Designed specifically as an expansion for the CATAN 6th Edition base game, ensuring a perfect fit and smooth gameplay.
PERFECT FOR FAMILY AND FRIENDS: Designed for 3-6 players, ages 10 and up, this extension is ideal for larger groups and game nights.
In CATAN – On the Road, gameplay is driven by a deck of 120 cards and builds on well-known CATAN mechanics with a fresh variation. Players gather resources by drawing cards, construct developments from a common set of available choices, and negotiate trades either with the bank or with fellow players. Trading plays an even larger role in this version: any player who trades while it is not their turn is rewarded with an extra resource card.
How to Play:
Be the first player to reach 7 victory points.
Collect and trade for the resource cards you need to build.
Expand your region, recruit knights, and upgrade your settlements for victory points.
Experience the Upside Down in Risk: Stranger Things, collaboratively designed with the Duffer Brothers and using never-before-seen artwork from Kyle Lambert. Play as either good or evil forces, both sharing a common objective: stopping Vecna from reaching the Creel House. The game features custom-designed territories, iconic locations from the series, and includes bespoke tokens including Vecna himself.
The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order, but ideally you play them in sequence.
In each chapter, each player takes a different character role — Frodo, Gandalf, Sam, Pippin, Farmer Maggot, etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards, for example, while Pippin wants to take as few tricks as possible. As you advance through the chapters, new characters, items, and challenges are introduced to the game.
The deck consists of 37 cards, with one card being set aside as "lost" each hand. Whoever is dealt the One Ring becomes Frodo, then other players choose from the available characters based on their hand. The One Ring is the game's only trump card, but initially rings can't be led until someone plays one off-suit.
In the two-player game, one hand of cards is dealt to a dummy player, with some cards being face up and others face down. This dummy is assigned a character, and one of the human players will play cards for it based on which cards are free to be played.
In the solitaire game, one player plays four hands of face-up cards, with each hand being assigned a character and only a few cards being available at a time. After you play a trick, deal each hand a new card.
Therapy can be horrible so we made a game about it.
Playing is easy. You’ll make 3 panel comics about it with your friends. You’ll laugh. You’ll gasp. You’ll be mildly offended (in a fun way). But ultimately, you’ll feel great when your intrusive thoughts help you win this adult card game!
Perfect for pregaming, parties, or any situation where you need to get rowdy with a group.
What's In the Box?
Horrible Therapist comes with:
70 Question Cards
125 Answer Cards
175 Treatment Cards
Plus, one instruction manual that you will probably skim.
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that they can turn a number of cards face up and get only roses. Other players can then overbid them, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with their own. If they show only roses, they win; if they reveal a skull, they lose, placing one of their cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.
Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.
Create your character and give them a unique name. Get your equipment, upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready, explore the land in search of adventure and fortune.
Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle, banish the Beast, and save Avel!
In Chronicles of Avel players will be exploring the world of Avel, moving on a modular board created from hexagonal tiles (different every time). On their journey they will encounter dangerous monsters to fight and roll dice to determine success. Each victory leads to a prize - new weapon, armor, potions and gold - which will make heroes more powerful and unstoppable. But to earn equipment players will have to search through magical bag and choose using only their sense of touch. Victory awaits for those who will cooperate, prepare themselves and defeat the Beast and all his servants.
The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?
In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!
At the beginning of the game, you have 4 actions:
File : Put a card in the public to your Archive, allow you to build it later.
Pick : Take one energy marble from the 3D marble dispenser, to your storage.
Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.
Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.
A ray of moonlight shines in the clearing. The fairies wake up and stretch their wings. Mushrooms pop up from the ground, forming a circle. The first fireflies start to land. Magic is returning to the forest, and now it's time to prepare for winter...
In Fairy Ring, you want to create a mushroom village to house the fairies in the clearing. Guide your fairy carefully, from village to village, through the fairy ring to gather as much mana as possible. You have two seasons to develop your village before winter begins. Each decision counts towards winning the game.
In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.
To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.
On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.
During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.
Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.
The heron flies over the Himeji sky while the Daimyo, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.
In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo.
The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.
The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.
With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
Star Wars: Battle of Hoth is a game of heroic and fast-paced battles of miniatures that's set on the ice planet Hoth and reenacts one of the most famous scenes of Star Wars: The Empire Strikes Back.
Using the popular Command and Colors system, players take turns choosing command cards each turn to activate units and decide how to move and attack, across seventeen scenarios included in the box.
For a deeper gaming experience, players have the option to add leader cards to their battle for support from six iconic Star Wars characters, or they try the two multi-scenario campaigns in which successes and failures shape the next battles.
From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?
In River of Gold, players take on the role of river merchants allied with legendary samurai clans, each vying to exploit the river to earn wealth, glory, and wisdom. Will you invest in developing ports, markets, shrines, and more along the banks of the busy river? Or will you rely upon sailing the river of gold, growing your wealth and influence through delivery contracts, visiting the nobility, and garnering a bit of divine favor during tough times?
River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful, the gameplay is fast and clever, with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game, and with easy-to-learn, intuitive rules, you’ll be able to get River of Gold to your table quickly.
Little Secret | Bluffing Party Board Game for Family & Friends | Exploding Kittens Collaboration | Award-Winning Game for 4–8 Players
Little Secret is a fast, intuitive game of bluffing, imagination, and word association—made for lively nights with friends and family. Created in collaboration with Exploding Kittens, it’s perfect if you enjoy a little chaos… and a lot of broken trust.
How it works: everyone gets a secret password. Your job is to figure out who has a different one—and who’s trying to hide it. Just don’t get exposed yourself!
Players: 4–8
Play time: ~20 minutes
Ages: 10+
700+ words for endless bluffing, laughs, and betrayals
Eco-friendly: designed and made in Europe with responsible paper, plus a portion of profits goes to charity
Award-winning: winner of Toy of the Year
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy…
Welcome to Star Wars™: The Deckbuilding Game! This new head-to-head game for two players brings the galaxy-spanning war between the Galactic Empire and the Rebel Alliance to your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game!
One of the most acclaimed games in the world is now available for two-player action. 7 Wonders Duel brings the thrill and strategy of the original game into a one-on-one format. Take command of your civilization and choose to focus on science, military, or prestige. With two new victory conditions, you'll need to stay vigilant and monitor every move your opponent makes. Neglecting your defenses could leave your capital vulnerable to destruction, while ignoring technological advancements might plunge your people into darkness. It’s a continuous battle of strategy. 7 Wonders Duel offers an exciting new way to experience the globally popular game, perfect for both fans of the original and newcomers to the hobby.
With its elegantly simple mechanics, Ticket to Ride is quick to learn, taking less than 15 minutes to grasp, yet it offers deep strategic and tactical choices with every turn. Players gather cards representing different types of train cars to claim railway routes across North America. Longer routes yield more points, and additional points can be earned by completing Destination Tickets, which connect distant cities, or by building the longest continuous route.
Ticket to Ride author Alan R. Moon explains, "The rules are straightforward enough to fit on a train ticket – on your turn, you either draw more cards, claim a route, or pick up additional Destination Tickets. The real challenge lies in balancing the temptation to accumulate more cards against the fear of losing crucial routes to your opponents."
Staying true to Days of Wonder's reputation for high-quality, large-format board games, Ticket to Ride features a large board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
2 to 5 Players
45 Minutes Playtime
Halo: Flashpoint is the tactical miniatures game for two players.
Begin your journey in the War Games combat arena as a Spartan fireteam commander, bringing a range of classic Halo weapons and game modes to life on your tabletop.
Discover an exciting game that's easy to learn, challenging to master, and rewards cool thinking under fire!
Will you lead a fireteam of Spartans to victory in the arena, or bring the alien might of Banished Elites to bear against your human opponents?
Choose a side and prepare for the ultimate tactical tabletop experience.
Did you know that playing board games offer a range of learning experiences for our little ones? Board games can support the development of social skills, such as turn taking, communicating, problem solving and resilience when things don’t go our way. Most games also have a mathematical element too, whether that’s number recognition, counting, subitising or matching.