So many pieces of cloth and patches lying around - time to make a beautiful, Christmas-themed quilt out of them! This requires significant effort and time and a steady supply of buttons. The player who picks the best patches and combines them most skilfully into a patchwork quilt wins the game.
Choose a patch. Patches cost time and buttons, but they also provide income.
Place the patch on your quilt.
The player who uses their limited time best and has the most buttons left wins.
What's in Box:
1 time board
2 player boards
2 time stones
1 meeple
33 patches
5 special patches
1 bonus tile
50 buttons
1 rule book
1 Patchwork tile shaped cookie cutter
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.
After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
It’s time to take over the holidays!
Tactical card game where players choose to play as one of the film’s iconic characters: Jack, Sally, Santa Claus, Oogie Boogie, Dr Finkelstein or The Mayor as they try to create the most magical holiday. Over the course of four rounds, players will play cards to collect the most “Holiday tokens”. Players will need to place their cards thoughtfully and strategically in the right locations to secure their victory! Since each character deck has a unique play style, players will be excited to play the game over and over again.
Enter the world of Disney Tim Burton’s The Nightmare Before Christmas, where the Holidays have never been so fun and so competitive!
• Based on Disney Tim Burton’s movie, The Nightmare before Christmas• A board game for the fans of the movie and families as well• Immersive components and original gameplay
Inside the box
• 6 Character Mats• 126 Character Cards• 12 Location Cards• 1 Middle Location Card• 108 Double sides Holiday Tokens• 16 “5 points” Double sides Holiday Tokens• 12 “10 points” Double sides Holiday tokens• 2 Oogie Boogie dice• 1 Mayor Mood token• 1 Jack Research Tracker token• 1 Pumpkin meeple (round tracker)• 1 Zero First Player tracker• 1 Rules booklet
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
Gain food tokens via custom dice in a birdfeeder dice tower
Lay eggs using egg miniatures in a variety of colors
Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
Welcome to Superstore 3000, the retro-futuristic mall building game where you must build the tallest and most incredible mall to satisfy as many customers as possible.
In Superstore 3000, each player builds their own mall by placing shop tiles and being the first to meet the criteria to collect the unique attraction tiles that will make your building even more exceptional.
In the year 2964, become a visionary mall engineer with the thrilling board game, Superstore 3000. Set against the backdrop of interstellar commerce, players race to construct the most customer-friendly and aesthetically pleasing shopping haven. Each round is a dive into strategic decision-making, from choosing the optimal Mall Elements from the innovative Dispenser 3000 to strategically positioning attractions to draw in more visitors.
This game is not only about building but also about foreseeing customer needs and cleverly managing your resources. The Dispenser 3000 enhances the tactical depth, requiring you to think ahead as you invest in valuable tiles. With over 96 Mall Elements to choose from and dynamic setup changes, no two games are alike, ensuring that each playthrough remains exciting and full of new challenges.
Superstore 3000 is beautifully crafted with detailed components that include food courts, fashion stores, and hobby shops, each tile vividly illustrated to reflect its unique identity. The game scales impressively from 2 to 4 players, making it an excellent choice for both intimate friend gatherings and lively family game nights. Aim to satisfy your customers, outsmart your competitors, and watch your futuristic mall come to life!
This game offers not just a play experience but an engaging narrative that blends commerce, architecture, and a hint of cosmic adventure. It's perfect for anyone who loves strategy games with a creative twist. Whether you're buying your first board game or adding to a growing collection, Superstore 3000 promises endless fun and strategic depth. Join the race to build the ultimate space mall and be the envy of the galaxy!
Deep in the forest, the Tree Society is a prospering community that wants to expand the neighborhood to welcome newcomers.
In the game Tree Society, players are asked to help various guilds follow the blueprints to construct new buildings. Take advantage of other players to sell your resources at the best price, and earn the favor of new guilds by skillfully combining their powers.
Everyone around the table works together to help the Tree Society, but only one can climb to the top and claim victory!
Coming from noble families, you are ready to do anything to accede to the throne...except that the competition between the pretenders is fierce!
For a Crown is a single-deck, deck-building game. Players recruit new characters, such as mercenaries, then place these cards within a sleeve of their own color. All cards — individual player cards and common event cards — are shuffled into a single deck, which is then drawn card by card, with the relevant player resolving the effect of their card when it's revealed.
After four rounds, the player with the most rubies wins.
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe.
With elegantly simple gameplay, Ticket to Ride Europe can be learned in 3 minutes, yet players face strategic and tactical decisions that vary with every turn. Players collect cards of various types of train cars that are then used to claim railway routes connecting various cities across a map of Europe.
Contents:
1 Board map of European train routes
240 Colored Train Cars
158 Illustrated cards
15 stations
5 Wooden Scoring Markers
1 Rules booklet
Welcome to the city of culture, arts and music!Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the masterpieces displayed in the Pergamon Museum.
In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin’s streetcars and, for the first time, will venture under the streets to incorporate a subway system into their routes.
What’s in the box
1 board map of Berlin’s transportation network
44 Streetcars (11 in each color)
20 Subways (5 in each color)
44 Transportation cards
22 Destination Ticket cards
4 Scoring Markers
1 rule leaflet
Embark on an incredible adventure in Alan R. Moon’s Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River!
Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne’s Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!
There's never been a board game like this before!
Your goal is to make it to the end of the board without landing on the Exploding Kitten. To do that, you'll play cards and plot strategies to sabotage your opponents. But don't get too cocky because one wrong move can cause the board to flip. This completely transforms the board to reveal a new path where every move could be your last. You have to think fast, form alliances, play smart, and avoid the Exploding Kittens at all costs.
Exploding Kittens: The Board Game comes with:
65 Action Cards
26 Move Cards
1 Pop-Up Game Board
6 Standees of Classic Characters
Plus, one instruction manual that you will probably skim.
Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series.
Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory. So climb aboard and embark on your very own railway adventure!
“Grandpa! I found this strange old hat in the attic. What is it?”“Good grief, that’s the engineer’s cap I wore when I was a railroader. I traveled all over the country with this thing… listen to me boring you with Grandpa’s stories.”“But we love stories! Tell us what it was like to be an engineer.”“Well, I’ve traveled all over the place — New York, Chicago, LA — but one thing I’ll never forget is my first journey. It all started when I arrived at the station…”.
1 Game Board
80 Plastic Trains
72 Train Cards
32 Ticket Cards
4 Bonus Ticket Cards & 1 “Golden Ticket” Card
1 Rulesheet
Easy to learn and quick to play, Ticket to Ride: Ghost Train is a chilling introduction to the Ticket to Ride® series.
In this horrifying edition of the classic Ticket to Ride First Journey, parents and kids collect Parade Float cards, claim routes on the map, and try to visit different locations in this hair-raising town“Knock, knock… Trick or treat!”
“Mommy! We found this vampire costume in an old trunk under the stairs. Is it yours?”“My goodness, I wore this when I was your age. Every year around this time, my friends and I walked around town, all dressed up…”“I hope this is a scary story. We love scary stories!”“Well, not only did we go trick or treating, but we also explored all the mysterious places in town. We poked around the haunted mansion, visited the terrifying swamp, and checked out rumors of an old witch living by the hidden cave. We wanted to discover everything!
1 Map of a Chilling Town
80 Haunted Carriages
72 Parade Float Cards
33 Tickets
4 “Trick or Treat” Bonus Tickets
1 Rulesheet
Welcome to the city of light!
Find yourself transported to the glamorous Paris of the roaring twenties.
Jump aboard an open platform bus, cruise down Champs-Elysées Avenue, admire the Eiffel Tower, and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre…
In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the beautiful French capital and complete their Destination Tickets.
The winning player will efficiently utilize the booming Parisian public transportation network and carefully choose their routes to celebrate Bastille Day.
What’s in the box
1 board map of Paris’ transportation network
60 plastic Buses (15 in each color)
46 Transportation cards
20 Destination Ticket cards
4 Scoring Markers
1 rule leaflet
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
On your turn, collect cards representing the same elements by drawing three cards from the pile (and placing the reminding ones into the market) or by picking them from the market. If you can, discard a collection corresponding to a favor token (same elements + flush, different elements, same value...) and take the token.
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.
At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway. In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?
Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from "Santa Maria", but the game has otherwise been completely redesigned and expanded with new elements.
Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings.
The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.
To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available.
As engines are roaring to life and rain is relentlessly pouring down, the atmosphere at the Japan Grand Prix is charged with anticipation and uncertainty. The pristine track that once promised speed and precision now glistens with raindrops, becoming a treacherous ribbon of asphalt demanding the utmost skill and concentration from the drivers.
Heavy Rain introduces two new racing tracks. The Japan Grand Prix happens just after a torrential rain and large puddles remain in front of treacherous curves, decreasing your ability to slow down. The infamous Mexico track offers a thrilling experience for veteran drivers, with its multiple chicanes requiring speed and skill. Take part in the 1964 Championship season and discover the new Air Intakes upgrade cards that will help cool down your car and overcome the dangers of these new tracks. This expansion also includes all components for an extra player to join your races.
NOT A STAND-ALONE GAME! Requires an original copy of Heat to play.
1 giant double-sided board (2 tracks)
15 Heat cards & 5 Stress cards
15 Upgrade cards
7 Sponsorship cards
4 Event cards
1 Scorepad
1 Rules booklet
2 Track cards
1 race car and matching gear pawn
1 player mat
12 Basic card
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
In Pergola, players develop their gardens, grow new plants, and attract insects and small animals. On their turn, a player chooses one of the four available tools, picks the presented items, and arranges them in their garden. Then they perform the action corresponding to the chosen tool. Since players have a lot of freedom in arranging plants in their gardens, after fifteen rounds each garden looks completely different and scores differently. The player who accumulates the most points wins.
In Hibachi: Fired Up!, you will take the role of a flamboyant chef who must throw chips into the cooking area to acquire the ingredients you need to cook delicious recipes!
Target the ingredients the customers are asking for!
Aim, throw, crash, and bash your chips!
Sizzle the steak, steam the rice, and serve up the best dishes!
Push your opponents to steal their spot!
After each round of throwing is complete, money and ingredients will change hands, and if a chef is ready, they will then cook a dish to perfection. The first to complete three recipes will be the one who impresses the customers enough to win!
This is a new edition of Hibachi (not an expansion), that features faster and more streamlined rules.
In SETI: Search for Extraterrestrial Intelligence, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration. Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surfaces to collect valuable samples or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.
Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms. Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.
You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).
The game is played in five rounds. The player with the starting player marker takes the first turn of the round. Players take turns in clockwise order, skipping any players who have already passed for the round. At the end of round 5, the final score is calculated and the player with the most points wins.
SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
Did you know that playing board games offer a range of learning experiences for our little ones? Board games can support the development of social skills, such as turn taking, communicating, problem solving and resilience when things don’t go our way. Most games also have a mathematical element too, whether that’s number recognition, counting, subitising or matching.