Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.
During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.
Some of the new mechanics are:
Multi-level base with stairs and elevators
Advanced computer actions
CSS hatch system
Power and light on different levels
Contingency procedure
New characters and alien race
When offered a lucrative job, a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.
The Mandalorian: Adventures allows players to experience a new part of the Star Wars universe on their tabletops. Navigating unique maps and missions, players must co-operate to accomplish their goals and avoid defeat. Play as one of eight unique characters, each with their own deck of cards and strategies that will help you fight enemies and solve dilemmas to complete mission objectives. All of the action takes place in an illustrated map book as players recreate iconic moments from season 1 of the hit Disney+ series. With an intuitive system that's easy to teach, the game grows with new rules, components, and mission types added over time – some even featuring a hidden traitor mechanism...
A Cooperative Game of Daring Missions: Re-live some of the most iconic moments from The Mandalorian Disney+ series! You and up to three friends must work together, relying on each other’s skills and wits to overcome dangerous challenges. Plan your moves carefully and strive to avoid crises!
Be the Hero: Play as The Mandalorian and 7 of his most recognizable allies, each with a personalized set of skills. Take advantage of Greef Karga’s underworld connections, deploy emergency repairs as IG-11, or unleash The Mandalorian’s lethal arsenal. Discover exciting synergies between characters and utilize each other’s strengths to complete your objectives!
Live the Adventure: Cooperation is key as swarms of enemies will hinder your progress through unique missions. Employ clever card play to traverse distinct maps, deal devastating blows to enemies, gather valuable intel, and plan out your next moves. Beware! Bombastic gambits will draw the attention of your foes, and may trigger even greater perils.
Expand Your Horizons: Each play will reward you with tantalizing new content that enhances your game in novel ways. Some will grant new skill cards for your characters, increasing their power and unleashing new combinations of abilities. Others will unlock additional ways to play, including a Hidden Motives mode that will make you wary of your once-trusted teammates. The game grows with your expertise, delivering enough variable content to keep you coming back for more.
The Mandalorian is tasked with reuniting The Child with its own kind, but danger lurks everywhere. Will he find the Jedi, or will Moff Gideon get what he seeks?
In The Mandalorian: Adventures – Clan of Two Expansion, you work together to complete thrilling missions inspired by Season 2 of The Mandalorian. Play as four new characters, each with wildly different play styles, skills, and tricks. Put your skills to the test with four story missions on four new locations in a new mission book — doubling the number of maps in the game — and four diverse mercenary missions.
The expansion also introduces new enemy types, ongoing events, a duel deck, and more that can be integrated with the base game for more variety.
Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.
Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:
As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them.
As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.
Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.
Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!
THIS EXPANSION REQUIRES THROW THROW BURRITO OR THROW THROW AVOCADO.
Your favorite food-based dodgeball card games now have an expansion pack! Take your battle to the next level with all new battle cards and inflatable tortilla shields. Block and load!
It’s the late 19th century and America is booming. New train companies compete to satisfy the needs of a growing population. Merchants, officials, food and goods need to travel from one place to another. An intricate network of train lines has appeared.Thaddeus Reeves was one of the young entrepreneurs dreaming of connecting the entire nation and succeeded beyond his wildest dreams. Reeves Rails quickly established lucrative train routes from the Atlantic to the Mississippi and the company’s future is bright. But greedy rail barons are looking at Thaddeus’ growing rail empire and thinking about how they can take it away.As the years have rolled along, Reeves Rails has continued to grow and thrive. Your new train company is ready to take part in this remarkable industry. Possibility and fortune shimmer off the paint of your newly purchased steam engines and this new express network should make all the difference.Satisfied, you open the newspaper and read the headlines from out west…
Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures.
Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.
Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.
At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.
What’s in the box
13 Frontier Boards
280 Plastic Train Cars
1 Campaign Box
84 Train Cards
33 Tickets
7 Event Cards
6 Newspaper Cards
77 Postcards
1 Story Deck
5 Company Boxes
8 Frontier Boxes
1 Conductor’s Toolbox
1 Rules Booklet
And much more to discover!
Exclusive Deluxe Train Sets to mark the 20th anniversary of Ticket to Ride!
These limited-edition sets capture the nostalgia and craftsmanship that have made Ticket to Ride a beloved classic among board game enthusiasts worldwide. Each set includes 45 finely detailed train cars, along with 3 Standard Stations (for Ticket to Ride Europe), and a matching Scoring Token.
This limited-edition Deluxe Train Sets, exclusively available for the game anniversary, will beautifully enhance your games of Ticket of Ride. Finely sculpted, with intricate details and printings, these trains will stand out on your favorite Ticket to Ride map, transporting you even further in the amazing world of early 1900s train travel.
These collector sets are a must-have for any Ticket to Ride enthusiast, offering a unique blend of historical homage and exquisite design. They will be available for purchase at Essen Game Fair and worldwide in October 2024, available in five designs.
Forget the flowers, put away the chocolate box: THIS box is filled with pink and sugar-sweet Patchwork romance. It's the perfect game for two lovers on the cheesiest day of the year. Both, the box and it's contents have a Valentine's Day design and seduce collectors and newcomers to a romantic game evening in the Patchwork universe.
Cupid shows you where to look out for the next patch to fill your board with excellent golden, foil-wrapped "truffles" and stuff the nooks with petit fours.
Anniversary? Proposal? Girls night? This game is so cute, you can dish it for any romantic occasion!
COMPONENTS:Cardboard:1 Time board (18.8x18.8cm)2 Box boards (18.8x18.8cm player boards; 1 dark red, 1 gray)1 Special tile (7x7 = 7 points)5 Petite Fours (1-square pieces, pink)33 Polyomino pieces50 Praline chits (point chips): 32x “1 Praline”, 12x “5 Pralines”, 5x “10 Pralines”, 1x “20 Pralines”.
Wood:1 Neutral token (pink, with white Cupid)2 Heart tokens (1 red, 1 white)
Rulebook (4 p.).
Embark your own adventure! The Hobbit: There & Back Again is an all new competitive, story-driven dice game from the master game designer, Reiner Knizia. Step into the pages of The Hobbit as you join Bilbo for 8 unique and replayable adventures. Draft dice to collect resources and overcome obstacles as you make your way from Bag End to The Lonely Mountain.
EMBARK ON YOUR OWN ADVENTURE: Step into the world of The Hobbit and embark on 8 unique and replayable adventures as you journey from Bag End to the Lonely Mountain.
DICE DRAFTING MECHANIC: Collect resources, overcome obstacles, and make tactical decisions using 5 six-sided dice and 1 twelve-sided die to guide Bilbo through his journey.
DESIGNED BY REINER KNIZIA: A competitive, story-driven dice game by the renowned designer of classic games, offering strategic depth and replay value.
INCLUDES 4 PLAYER BOOKS: Features individual player books, 4 dry-erase markers, 80 tokens, and other components to track progress, making it great for solo or multiplayer play.
FUN FOR FAMILY GAME NIGHT: Designed for 1-4 players, ages 10 and up, this 30-60 minute game is ideal for family game nights or solo adventure enthusiasts.
Contents:
Four individual player books
5 6 sided dice
1 12 sided die
4 dry-erase markers
80 tokens
So many pieces of cloth and patches lying around - time to make a beautiful, Christmas-themed quilt out of them! This requires significant effort and time and a steady supply of buttons. The player who picks the best patches and combines them most skilfully into a patchwork quilt wins the game.
Choose a patch. Patches cost time and buttons, but they also provide income.
Place the patch on your quilt.
The player who uses their limited time best and has the most buttons left wins.
What's in Box:
1 time board
2 player boards
2 time stones
1 meeple
33 patches
5 special patches
1 bonus tile
50 buttons
1 rule book
1 Patchwork tile shaped cookie cutter
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.
After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
It’s time to take over the holidays!
Tactical card game where players choose to play as one of the film’s iconic characters: Jack, Sally, Santa Claus, Oogie Boogie, Dr Finkelstein or The Mayor as they try to create the most magical holiday. Over the course of four rounds, players will play cards to collect the most “Holiday tokens”. Players will need to place their cards thoughtfully and strategically in the right locations to secure their victory! Since each character deck has a unique play style, players will be excited to play the game over and over again.
Enter the world of Disney Tim Burton’s The Nightmare Before Christmas, where the Holidays have never been so fun and so competitive!
• Based on Disney Tim Burton’s movie, The Nightmare before Christmas• A board game for the fans of the movie and families as well• Immersive components and original gameplay
Inside the box
• 6 Character Mats• 126 Character Cards• 12 Location Cards• 1 Middle Location Card• 108 Double sides Holiday Tokens• 16 “5 points” Double sides Holiday Tokens• 12 “10 points” Double sides Holiday tokens• 2 Oogie Boogie dice• 1 Mayor Mood token• 1 Jack Research Tracker token• 1 Pumpkin meeple (round tracker)• 1 Zero First Player tracker• 1 Rules booklet
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
Gain food tokens via custom dice in a birdfeeder dice tower
Lay eggs using egg miniatures in a variety of colors
Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
Welcome to Superstore 3000, the retro-futuristic mall building game where you must build the tallest and most incredible mall to satisfy as many customers as possible.
In Superstore 3000, each player builds their own mall by placing shop tiles and being the first to meet the criteria to collect the unique attraction tiles that will make your building even more exceptional.
In the year 2964, become a visionary mall engineer with the thrilling board game, Superstore 3000. Set against the backdrop of interstellar commerce, players race to construct the most customer-friendly and aesthetically pleasing shopping haven. Each round is a dive into strategic decision-making, from choosing the optimal Mall Elements from the innovative Dispenser 3000 to strategically positioning attractions to draw in more visitors.
This game is not only about building but also about foreseeing customer needs and cleverly managing your resources. The Dispenser 3000 enhances the tactical depth, requiring you to think ahead as you invest in valuable tiles. With over 96 Mall Elements to choose from and dynamic setup changes, no two games are alike, ensuring that each playthrough remains exciting and full of new challenges.
Superstore 3000 is beautifully crafted with detailed components that include food courts, fashion stores, and hobby shops, each tile vividly illustrated to reflect its unique identity. The game scales impressively from 2 to 4 players, making it an excellent choice for both intimate friend gatherings and lively family game nights. Aim to satisfy your customers, outsmart your competitors, and watch your futuristic mall come to life!
This game offers not just a play experience but an engaging narrative that blends commerce, architecture, and a hint of cosmic adventure. It's perfect for anyone who loves strategy games with a creative twist. Whether you're buying your first board game or adding to a growing collection, Superstore 3000 promises endless fun and strategic depth. Join the race to build the ultimate space mall and be the envy of the galaxy!
Deep in the forest, the Tree Society is a prospering community that wants to expand the neighborhood to welcome newcomers.
In the game Tree Society, players are asked to help various guilds follow the blueprints to construct new buildings. Take advantage of other players to sell your resources at the best price, and earn the favor of new guilds by skillfully combining their powers.
Everyone around the table works together to help the Tree Society, but only one can climb to the top and claim victory!
Coming from noble families, you are ready to do anything to accede to the throne...except that the competition between the pretenders is fierce!
For a Crown is a single-deck, deck-building game. Players recruit new characters, such as mercenaries, then place these cards within a sleeve of their own color. All cards — individual player cards and common event cards — are shuffled into a single deck, which is then drawn card by card, with the relevant player resolving the effect of their card when it's revealed.
After four rounds, the player with the most rubies wins.
Embark on an incredible adventure in Alan R. Moon’s Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River!
Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne’s Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!
Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series.
Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory. So climb aboard and embark on your very own railway adventure!
“Grandpa! I found this strange old hat in the attic. What is it?”“Good grief, that’s the engineer’s cap I wore when I was a railroader. I traveled all over the country with this thing… listen to me boring you with Grandpa’s stories.”“But we love stories! Tell us what it was like to be an engineer.”“Well, I’ve traveled all over the place — New York, Chicago, LA — but one thing I’ll never forget is my first journey. It all started when I arrived at the station…”.
1 Game Board
80 Plastic Trains
72 Train Cards
32 Ticket Cards
4 Bonus Ticket Cards & 1 “Golden Ticket” Card
1 Rulesheet
Easy to learn and quick to play, Ticket to Ride: Ghost Train is a chilling introduction to the Ticket to Ride® series.
In this horrifying edition of the classic Ticket to Ride First Journey, parents and kids collect Parade Float cards, claim routes on the map, and try to visit different locations in this hair-raising town“Knock, knock… Trick or treat!”
“Mommy! We found this vampire costume in an old trunk under the stairs. Is it yours?”“My goodness, I wore this when I was your age. Every year around this time, my friends and I walked around town, all dressed up…”“I hope this is a scary story. We love scary stories!”“Well, not only did we go trick or treating, but we also explored all the mysterious places in town. We poked around the haunted mansion, visited the terrifying swamp, and checked out rumors of an old witch living by the hidden cave. We wanted to discover everything!
1 Map of a Chilling Town
80 Haunted Carriages
72 Parade Float Cards
33 Tickets
4 “Trick or Treat” Bonus Tickets
1 Rulesheet
Welcome to the city of light!
Find yourself transported to the glamorous Paris of the roaring twenties.
Jump aboard an open platform bus, cruise down Champs-Elysées Avenue, admire the Eiffel Tower, and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre…
In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the beautiful French capital and complete their Destination Tickets.
The winning player will efficiently utilize the booming Parisian public transportation network and carefully choose their routes to celebrate Bastille Day.
What’s in the box
1 board map of Paris’ transportation network
60 plastic Buses (15 in each color)
46 Transportation cards
20 Destination Ticket cards
4 Scoring Markers
1 rule leaflet
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
On your turn, collect cards representing the same elements by drawing three cards from the pile (and placing the reminding ones into the market) or by picking them from the market. If you can, discard a collection corresponding to a favor token (same elements + flush, different elements, same value...) and take the token.
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.
At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Did you know that playing board games offer a range of learning experiences for our little ones? Board games can support the development of social skills, such as turn taking, communicating, problem solving and resilience when things don’t go our way. Most games also have a mathematical element too, whether that’s number recognition, counting, subitising or matching.